
However, for the sake of brevity Ive omitted dialogues which are triggered regardless of any conditions. I've also written down the conditions for dialogues to take place in each battle, so you know which units to deploy in order to check all in-battle text.
#TACTICS OGRE QUESTIONS MODS#
With any luck mods will save me with my dumb wishes lol.Tactics Ogre: Let's Cling Together Info assembled (not created) by killianlorelei (Yahoo)Ĭharacters and cut scenes In this section I will do a rundown on the battles and events for every chapter, telling about anything that should be done in order to trigger a hidden event or recruit a special character. I'd like a few enemy only classes or spells unlockable too (as a post game unlock) or at least rebalance some monster classes we can recruit and let me recruit a Demon like in Tactics Ogre Knight of Lodis. Like the late game ambushes in certain nodes but bring them everywhere including Mandalia Plains or turn the one off battle areas into random encounter spots. At the very least make the multiplayer exclusive equipment rewards obtainable late/post game, maybe give every battle node on the map a post game encounter that's accessible if perhaps a touch rare so you don't constantly see them.

Or hell just make them solo-able maybe with an expanded team available and treat them a bit like Raids where your lineup is increased to scale with what you have to contend with.
#TACTICS OGRE QUESTIONS PSP#
I would like for the Multiplayer battles from the PSP come back, those were something I never got to try (and yes I know a lot of people say "You didn't miss much" but again I like my post game content to really push stuff. There's even some Tactics Ogre gear and a few weapons to obtain on your journey to current 5.0 content.

Oh also Minagawa who worked with Matsuno is the UI team lead for FFXIV, at least that was his post in 2.0 I'm sure he's been promoted since then but the UI is his work that they used as a basis for the 2.0 relaunch. Basically a adaptation of some Ivalice lore that would fit in a FFXIV world context. Matsuno would later write some Raid storylines for the 4.0 Stormblood raids called Return to Ivalice. And given Matsuno has been a XIV fanboy, since a ton of his friends worked on it, well I'm not sure it's SUPER canon but I'm sure Matsuno enjoyed the nod. And there's some currency you can earn in the Palace of the Dead to buy the music scroll for your favorite song (and I think one or two other TO creepy songs) which you can then play on your jukebox located in your inn room at a main city state.Īnd when I say the Devs confirmed it's canonically him, they meant it's actually him from Tactics Ogre and not a exoy, not a send up of the character, the impression I got (cuz this was a JP only interview) was that they wanted to do something fun for long time fans.

You'll have to reach floor 100 to reach the end of the quest storyline. But that's because every 10 floors you get a exp pay out for your proper Overworld level that XIV uses for 99% of the rest of it's content and the spammiest/efficient payout if specifically from floors 51-60 (and you can start at floor 51 once you beat floor 50). You can play with randoms pretty consistently for floors 1-60.
#TACTICS OGRE QUESTIONS SERIES#
The Deep Dungeon series of content has a unique Rogue-lite/like leveling system, your level is independent from your actual MMO level, you reach a check point every 10 floors. Click to shrink.The relevant content is part of the Deep Dungeon line of content in XIV with the 2.0 version being called Palace of the Dead (lot of Team Matsuno Dev team members in XIV's Dev team in 2.0, who are still there but a number of them broke off after 3.0 expansion to start work on XVI).
